BTZ Patch 2 notes
Dropkick
Damage increased.
❝Our last iteration of changes brought dropkick a bit too far down, we're giving dropkick the kick it needs. ❞
Details
Damage: 30 ⇒ 40
Molotovs
Recharge delay reduced.
❝Giving molotovs a bit of a buff to be used, currently the item is unpopular, and doesn't contest the strength with other equipment.❞
Details
Recharge delay: 10s ⇒ 1s
Mines
Hunter hud detection radius reduced.
❝Mines are a bit tricky; they can end up either hurting the human too much, knock you over, and overall it's not that easy to trigger it due to the Night Hunter seeing it aswell. This buff aims to improve that.❞
Details
Hunter HUD detection radius: 4m ⇒ 2m
Pounce
Valid target grace period reduced. Increased pounce speed. Increased pounce dampening.
Removed additional pounce stamina loss when interrupted by another human.
❝Pounce currently felt a little too slow and we're bumping this ability up.❞
Details
Valid target grace period: 0.3s ⇒ 0.2s
Speed: 12 ⇒ 12.2
[REMOVED] Pounce Saviour: No longer lose 1% extra stamina if a human saved another human from a Pounce
Pounce dampening: 0.5 ⇒ 0.75
Spit Charging
Increased charged spit speed.
❝Spit charging felt slightly underpowered, and with this change it's looking to reward players that use this ability effectively.❞
Details
Charged spit speed: 20 ⇒ 35
Leapfrog
Cast range increased. Leapfrog pounce speed increased.
❝Follow-up buffs from Pounce.❞
Details
Range cast: 0-8m ⇒ 0-10m
Leapfrog pounce speed: 10-12 ⇒ 10 - 15
Ground Pound Night Hunter
Aircast Ground Pound speed increased. Camera rotation increased. Buggy smashing damage increased.
Taps required to perform Buggy Smash increased. Added a cooldown to Buggy Smashing.
Hitting Buggy Smash refreshes the cooldown of Buggy Smash. Decreased vertical height.
❝Ground Pound could use a small buff, the only persistent issue this ability this has is that, players can exploit the camera. These changes look to push "Ground Pound spit" more away while buffing other parts. Buggy smashing in the following can be quite tedious: players have their buggy all set up and have a lot of tools to deal with you, this change is looking reward players that do hit the Buggy Smash.❞
Details
Aircast ground pound velocity: 35 ⇒ 40
Camera rotation hit: 10 ⇒ 30
Vertical Range: 2m ⇒ 1.95m
Buggy Smash taps required to perform: 2 ⇒ 5
Buggy Smash cooldown: 0 ⇒ 1
[NEW] Buggy Ravage: Hitting a Buggy Smash resets the cooldown
Buggy Smash driver/passenger damage: 34% ⇒ 47%
Spitsmash
Spit duration increased.
❝Spitsmash doesn't really have a positive use due to the Night Hunter losing 2 spits, meaning you could waste 2 singular spits instead while achieving greater results, this change is looking to solve that issue.❞
Details
Spitsmash spit duration: 25s ⇒ 36s
Tendril Locomotion
Removed additional movement speed buffs on the Following map.
❝Normalising the movement speed to be equal on all maps, so players don't get confused by additional buffs if they were to play on a different map.❞
Details
[REMOVED] The Following Speed: no longer receives additional movement speed buffs on the Following map
Buggy
Buggy speed decreased.
❝Follow-up nerfs from The Following hunter speed nerf.❞
Details
Maximum buggy speed: 0.8 ⇒ 0.6
Throwing Knives
Increased recharge time. Increased recharge time when fully depleted. Increased charge amount in all
gamemodes.
❝Adding cooldowns to every equipment possible to introduce penalties.❞
Details
Recharge time: 0s ⇒ 20s
Recharge time if the charge fully depleted: 0s ⇒ 40s
Charge amount (1v1): 0.0 ⇒ 0.33
Charge amount (2v1): 0.0 ⇒ 0.5
Charge amount (3v1): 0.0 ⇒ 0.7
Charge amount (4v1): 0.0 ⇒ 0.99
Death From Above
Increased height requirement.
❝Death from Above is still overperforming currently, so we're increasing the height to make it slightly harder to pull off.❞
Details
Height requirement: 11 ⇒ 12
Animations
Collision animation delay increased.
❝Small adjustment for Hunters being able to easily escape after hitting a collision.❞
Details
Delay time: 0.5 ⇒ 0.75
Boosters
Cooldown reduced.
❝Being able to drink boosters without cooldown before the invasion started was a huge pro for humans. Ever since we patched this, we're compensating that change by reducing the cooldown on boosters.❞
Details
Cooldown: 240s ⇒ 195s
Bugfixes
Details
[FIX] Dodge no longer changes based on gamestate (difficulty)
[FIX] Initial death state timer no longer extends or shortens based on the gamestate
[FIX] You can no longer infinitely drink boosters before an invasion starts (this should only apply to BtZ)
[FIX] Hellraid weapons no longer crash people that do not own the DLC
[FIX] Hellraid story progression no longer disables BtZ